tree-cityTown Structure

Each SIMULACRA has its own dynamic town scape. The town is designed as a living ecosystem where every location serves a purpose in the citizens' daily lives. The layout includes:

Core Locations

  • A central town square that serves as a community hub

  • Residential areas where citizens make their homes

  • Commercial spaces for resource gathering and exchanges

  • Recreational areas for leisure and social activities

The town's layout is carefully and procedurally designed to facilitate:

  • Natural movement patterns between locations

  • Social gathering spaces

  • Private areas for personal activities

  • Dynamic path-finding based on current conditions

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